Killa's Art Thread it had to happen eventually...
Posted 09 January 2009 - 04:59 PM
Special thanks to the staff at Bovington Tank Museum for letting me climb up on the back of their crusader and covenanter tanks for turret roof and engine deck photos.
Posted 22 January 2010 - 03:54 PM
Back when I first thought it be finished back in Feb 2005, it was riddled with inaccuracies, bad modeling and weighed a meager 125,659 polygons. In comparison the Crusader as it stands is 445,567 polygons, three and a half times the Tiger.
So, as you noticed earlier in this thread, I've been doing some tinkering now and again. The treads and all the wheels have been completely re-built from scratch, and even partly textured. The hull front is a re-make still being worked on apart from the drivers viewport and the MG-ball, those will be worked on later.
The gun is brand spanking new, and the mantlet has been totally re-worked, trying to get that cast look to it.
All this tinkering has already bumped the poly count upto 304,749, closing rapidly on the Crusader. I wouldn't be surprised if it's over half a million when I'm done tinkering
So, before and afters!! What a difference 5 years make.
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Posted 25 January 2010 - 01:40 AM
This is roughly the colour it's going to end up as, basing it off the Bovington Tiger scheme. Imagine it with highlights and dirtied up a bit.
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Posted 25 January 2010 - 04:56 PM
The Tiger has just hit 456,000 polys. It's now more than the Crusader. The treads themselves weigh more than the old Tiger's total, at 128,856 each side.
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Posted 25 January 2010 - 06:01 PM
Sturmtiger was built on late production Tigers, so it would need new, re-arranged roadwheels and drive sprocket, other than that it's just the removal of the 'plumbing' at the back and the building of the superstructure.
Not too hard, but to this detail level it will take some time.
Posted 10 April 2010 - 09:58 PM
Blinker light system:
Warp jump (not quite final yet, need to make the last flash a bit brighter, slightly slower and smaller);
Aaand a complete weapon set;
All these effects are done in 3DS Max, no outside programs used. This was specifically so I could use effects at any time in the animation sequences. The phasers, for example, can be fired from any strip at any time.