DerelictStudios Forums: Killa's Art Thread - DerelictStudios Forums

Jump to content

  • (4 Pages)
  • +
  • 1
  • 2
  • 3
  • 4
  • You cannot start a new topic
  • You cannot reply to this topic

Killa's Art Thread it had to happen eventually...

#41 User is offline   killakanz 

  • Man with a heart, a soul. And a gun.
  • Group: Volcano Lord
  • Posts: 4,636
  • Joined: 12-November 03
  • Location:Hampshire, UK
  • Mod Registrations:

Posted 09 January 2009 - 04:59 PM

Only took 4 years. During which she's been lost, found, corrupted, recovered, lost again, rediscovered and put on hold for a tour of Iraq.









Special thanks to the staff at Bovington Tank Museum for letting me climb up on the back of their crusader and covenanter tanks for turret roof and engine deck photos. smile.gif
0

#42 User is offline   Logan Hartke 

  • Endangered Species
  • Group: Volcano Knight
  • Posts: 3,665
  • Joined: 10-June 04
  • Location:Florida, USA

Posted 09 January 2009 - 05:30 PM

Superlative work, Killa! Really exceptional!

Logan Hartke
0

#43 User is offline   Count von Phoib 

  • Dark Volcano Lord
  • Group: Volcano Lord
  • Posts: 15,322
  • Joined: 05-April 03
  • Mod Registrations:

Posted 09 January 2009 - 08:35 PM

Now THAT is a good excuse.
0

#44 User is offline   Mehman 

  • Lieutenant General
  • Group: Volcano Officer
  • Posts: 5,043
  • Joined: 19-January 04
  • Location:I Rule Land
  • Mod Registrations:

Posted 09 January 2009 - 09:42 PM

awsome. now unwrap it and make some sweet textures and normal maps. I found nice 3ds max parallax plugin which works with normal maps, it's really exceptional and works really well.
0

#45 User is offline   Goose 

  • You smell very clean
  • Group: Volcano Knight
  • Posts: 1,799
  • Joined: 23-September 06
  • Location:London
  • Mod Registrations:

Posted 09 January 2009 - 09:59 PM

Very very nice. If that got textured and rendered to the same standard it's been modelled, it wouldn't look out of place in a war movie.
0

#46 User is offline   Mehman 

  • Lieutenant General
  • Group: Volcano Officer
  • Posts: 5,043
  • Joined: 19-January 04
  • Location:I Rule Land
  • Mod Registrations:

Posted 09 January 2009 - 10:16 PM

don't forget to post it on military meshes

This post has been edited by MMMMMEEEEEEMan: 09 January 2009 - 10:16 PM

0

#47 User is offline   weston 

  • ¯\(0_°)/¯
  • Group: Volcano Knight
  • Posts: 1,770
  • Joined: 08-May 04
  • Location:Davenport, Iowa
  • Mod Registrations:

Posted 10 January 2009 - 09:00 PM

=*)
0

#48 User is offline   killakanz 

  • Man with a heart, a soul. And a gun.
  • Group: Volcano Lord
  • Posts: 4,636
  • Joined: 12-November 03
  • Location:Hampshire, UK
  • Mod Registrations:

Posted 10 December 2009 - 10:03 PM

Mucking about with mental ray.

Attached File(s)


0

#49 User is offline   killakanz 

  • Man with a heart, a soul. And a gun.
  • Group: Volcano Lord
  • Posts: 4,636
  • Joined: 12-November 03
  • Location:Hampshire, UK
  • Mod Registrations:

Posted 12 December 2009 - 04:27 PM



Running lights and lens effects test.
I compressed it, then Youtube compressed it further, mucking up the quality a bit. Uncompressed it's 84.3mb.
Rendering time took around 15 hours.
0

#50 User is offline   killakanz 

  • Man with a heart, a soul. And a gun.
  • Group: Volcano Lord
  • Posts: 4,636
  • Joined: 12-November 03
  • Location:Hampshire, UK
  • Mod Registrations:

Posted 22 January 2010 - 03:54 PM

I've been having a little play with the old Tiger.
Back when I first thought it be finished back in Feb 2005, it was riddled with inaccuracies, bad modeling and weighed a meager 125,659 polygons. In comparison the Crusader as it stands is 445,567 polygons, three and a half times the Tiger.

So, as you noticed earlier in this thread, I've been doing some tinkering now and again. The treads and all the wheels have been completely re-built from scratch, and even partly textured. The hull front is a re-make still being worked on apart from the drivers viewport and the MG-ball, those will be worked on later.
The gun is brand spanking new, and the mantlet has been totally re-worked, trying to get that cast look to it.
All this tinkering has already bumped the poly count upto 304,749, closing rapidly on the Crusader. I wouldn't be surprised if it's over half a million when I'm done tinkering tongue.gif

So, before and afters!! smile.gif What a difference 5 years make.

Attached File  tiger16.jpg (123.74K)
Number of downloads: 19 Attached File  tigerimpr13.jpg (126.19K)
Number of downloads: 21

Attached File  tiger18.jpg (171.52K)
Number of downloads: 20 Attached File  tigerimpr14.jpg (132.54K)
Number of downloads: 27
0

#51 User is offline   Korona 

  • Von Braun
  • Group: Volcano Lord
  • Posts: 6,482
  • Joined: 01-September 03
  • Location:England
  • Mod Registrations:

Posted 22 January 2010 - 04:59 PM

Wow it looks so much crisper. Always a pleasure to see this stuff. Someone's been to Bovington biggrin.gif
0

#52 User is offline   killakanz 

  • Man with a heart, a soul. And a gun.
  • Group: Volcano Lord
  • Posts: 4,636
  • Joined: 12-November 03
  • Location:Hampshire, UK
  • Mod Registrations:

Posted 22 January 2010 - 11:11 PM

An evening's tinkering.

Re-built the flaps over the front of the treads. Yes, those are working hinges and latches.

Attached File  tigerimpr15.jpg (142.53K)
Number of downloads: 10

Attached File  tigerimpr16.jpg (126.8K)
Number of downloads: 10
0

#53 User is offline   killakanz 

  • Man with a heart, a soul. And a gun.
  • Group: Volcano Lord
  • Posts: 4,636
  • Joined: 12-November 03
  • Location:Hampshire, UK
  • Mod Registrations:

Posted 25 January 2010 - 01:40 AM

Ok, all new tracks. Cos they were WRONG and screwing up my wheelbase. New hull MG casing and driver's viewport. Texturing the drive sprocket.

This is roughly the colour it's going to end up as, basing it off the Bovington Tiger scheme. Imagine it with highlights and dirtied up a bit.
Big pic...

Attached File(s)


0

#54 User is offline   killakanz 

  • Man with a heart, a soul. And a gun.
  • Group: Volcano Lord
  • Posts: 4,636
  • Joined: 12-November 03
  • Location:Hampshire, UK
  • Mod Registrations:

Posted 25 January 2010 - 04:56 PM

QUOTE (killakanz @ Jan 22 2010, 2:54 PM) <{POST_SNAPBACK}>
Back when I first thought it be finished back in Feb 2005, it was riddled with inaccuracies, bad modeling and weighed a meager 125,659 polygons. In comparison the Crusader as it stands is 445,567 polygons, three and a half times the Tiger.


The Tiger has just hit 456,000 polys. It's now more than the Crusader. The treads themselves weigh more than the old Tiger's total, at 128,856 each side.

Attached File  tigerimpr18.jpg (281.98K)
Number of downloads: 19
0

#55 User is offline   Count von Phoib 

  • Dark Volcano Lord
  • Group: Volcano Lord
  • Posts: 15,322
  • Joined: 05-April 03
  • Mod Registrations:

Posted 25 January 2010 - 05:21 PM

How hard would it be to make a Sturmtiger from this?
0

#56 User is offline   killakanz 

  • Man with a heart, a soul. And a gun.
  • Group: Volcano Lord
  • Posts: 4,636
  • Joined: 12-November 03
  • Location:Hampshire, UK
  • Mod Registrations:

Posted 25 January 2010 - 06:01 PM

QUOTE (Count von Phoib @ Jan 25 2010, 4:21 PM) <{POST_SNAPBACK}>
How hard would it be to make a Sturmtiger from this?

Sturmtiger was built on late production Tigers, so it would need new, re-arranged roadwheels and drive sprocket, other than that it's just the removal of the 'plumbing' at the back and the building of the superstructure.

Not too hard, but to this detail level it will take some time.
0

#57 User is offline   killakanz 

  • Man with a heart, a soul. And a gun.
  • Group: Volcano Lord
  • Posts: 4,636
  • Joined: 12-November 03
  • Location:Hampshire, UK
  • Mod Registrations:

Posted 25 March 2010 - 10:27 PM

Attached File  Battle.png (232.21K)
Number of downloads: 8

Just playing with it. Not quite happy with the effects yet, in particular the shield splash.
(Bird of Prey by William Birningham, courtesy of trekmeshes)
0

#58 User is offline   killakanz 

  • Man with a heart, a soul. And a gun.
  • Group: Volcano Lord
  • Posts: 4,636
  • Joined: 12-November 03
  • Location:Hampshire, UK
  • Mod Registrations:

Posted 26 March 2010 - 12:54 AM

Final version smile.gif

'Imma firin' mah lazor!'

Attached File(s)


0

#59 User is offline   killakanz 

  • Man with a heart, a soul. And a gun.
  • Group: Volcano Lord
  • Posts: 4,636
  • Joined: 12-November 03
  • Location:Hampshire, UK
  • Mod Registrations:

Posted 28 March 2010 - 12:50 AM

Final? My arse it is...
Probably going to be tweaking this for a while to come...


0

#60 User is offline   killakanz 

  • Man with a heart, a soul. And a gun.
  • Group: Volcano Lord
  • Posts: 4,636
  • Joined: 12-November 03
  • Location:Hampshire, UK
  • Mod Registrations:

Posted 10 April 2010 - 09:58 PM

Been making the previous image into an animated sequence. For this I have been creating various effects;

Blinker light system:


Warp jump (not quite final yet, need to make the last flash a bit brighter, slightly slower and smaller);


Aaand a complete weapon set;


All these effects are done in 3DS Max, no outside programs used. This was specifically so I could use effects at any time in the animation sequences. The phasers, for example, can be fired from any strip at any time.
0

Share this topic:


  • (4 Pages)
  • +
  • 1
  • 2
  • 3
  • 4
  • You cannot start a new topic
  • You cannot reply to this topic

1 User(s) are reading this topic
0 members, 1 guests, 0 anonymous users