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Muzzle Flash Not Following The Unit Ummm

#1 User is offline   IcySon55 

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Posted 17 May 2009 - 05:45 AM

So we've been trying to code Albatoss, but we're running into a bunch of odd glitches that I have now corrected...

1. The muzzle flashes don't keep up with the aircraft while it moves. Fixed (Visually moved the custom (2 frame) muzzle animation forward in the max scene to put it in place.)
2. The unit randomly loses its house colour. Changing to neutral. Fixed (If you are using a separate <scriptedModelDraw> for the damage FX, don't use the SKIN (SKN) as the file to rig the FX to the bones. This house colour bug will show up.)
3. The outline doesn't show up when selecting or hovering over the unit even though we're using the objectsallied.fx shader. Fixed

Suggestions? Looks like I suggested a few things to myself and got the job done.




This post has been edited by IcySon55: 06 June 2009 - 09:04 PM

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#2 User is offline   Count von Phoib 

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Posted 17 May 2009 - 11:38 AM

Moved to RA3 editing.

Hmm. How are the bones linked?
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#3 User is offline   weston 

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Posted 19 May 2009 - 09:10 PM

Hahahaha very cool!
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#4 User is offline   BlckWyerve 

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Posted 20 May 2009 - 05:00 PM

QUOTE (Count von Phoib @ May 17 2009, 5:38 AM) <{POST_SNAPBACK}>
Moved to RA3 editing.

Hmm. How are the bones linked?


Um, maybe he didn't want that unit shown to the public yet? There was probably a reason it was in a HIDDEN STAFF FORUM
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#5 User is offline   Count von Phoib 

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Posted 20 May 2009 - 08:33 PM

It was in their public forum.
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#6 User is offline   IcySon55 

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Posted 21 May 2009 - 01:36 AM

Yeah, I made it public to try to stir up some activity and interest here at DS, and of course to actually get some help which I ended up not needing in the end.

Anyways, I hope this place starts to wake up during the summer!
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