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3d Modeller

#1 User is offline   Count von Phoib 

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Posted 07 June 2009 - 04:26 PM

Derelict Studios is looking for additional 3d modelers, to help with upcoming projects.
Expected models include soldiers, buildings, landmarks and/or vehicles. You will be provided with pictures and concept art, and are expected to work from that.
You are also able to UVW map efficiently.

Requirements:
  • You have 3ds Max 9 or higher. If you have a lower version, you are willing to upgrade to Max9 at least.
  • Be good.
  • Speak English and/or German fluently.
  • You can model in the 500-2500 triangle range.
  • You can unwrap an object.
  • Have enough time.
You will end up in an experienced mod team and receive free webspace for personal use, as well as the possibility of free games.

Please provide a link to an online portfolio if interested.
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#2 User is offline   Acevetren 

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Posted 17 August 2009 - 10:47 PM

I am a good modeler but only have gmax and renx. Will this do. If so I would like to fill this position.
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#3 User is offline   Mehman 

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Posted 17 August 2009 - 10:59 PM

Refs.
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#4 User is offline   Acevetren 

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Posted 17 August 2009 - 11:43 PM

Well I dont think I can get any but can I maybe Submit something?

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#5 User is offline   Mehman 

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Posted 17 August 2009 - 11:51 PM

No, what I meant it is, post pictures of your work please.
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#6 User is offline   Acevetren 

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Posted 17 August 2009 - 11:58 PM

Attached File  sshot049.bmp (1.37MB)
Number of downloads: 31
QUOTE (Mehman @ Aug 17 2009, 11:51 PM) <{POST_SNAPBACK}>
No, what I meant it is, post pictures of your work please.


This is t 70 I made. It was made in 15 mins so you can imagine what I could do in 2-3 hours.
Sorry for the bade skinning. tongue.gif

This post has been edited by Acevetren: 18 August 2009 - 01:14 AM

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#7 User is offline   killakanz 

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Posted 18 August 2009 - 09:40 AM

Sorry Ace but you already told me that you just started modeling last week. We're looking for experienced modelers who can model accurately and to very high standards, most of us have been doing it for years. You need a lot more practice.
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#8 User is offline   Acevetren 

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Posted 18 August 2009 - 05:41 PM

QUOTE (killakanz @ Aug 18 2009, 10:40 AM) <{POST_SNAPBACK}>
Sorry Ace but you already told me that you just started modeling last week. We're looking for experienced modelers who can model accurately and to very high standards, most of us have been doing it for years. You need a lot more practice.


sad.gif
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#9 User is offline   Korona 

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Posted 27 August 2009 - 04:17 AM

My work sucked to begin with too, everyone's does, if you have the patience to master the skill then it is something that will serve you well, but there is no way to acquire a talent in a hurry.
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#10 User is offline   killakanz 

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Posted 27 August 2009 - 11:00 AM

QUOTE (Korona @ Aug 27 2009, 3:17 AM) <{POST_SNAPBACK}>
My work sucked to begin with too, everyone's does, if you have the patience to master the skill then it is something that will serve you well, but there is no way to acquire a talent in a hurry.


Exactly. I had been doing 3D for nearly 4 years before I was given a job on Blitz 2, even now I look on some of my earlier Blitz 2 models and think I could have done better. Talent in 3D does not come overnight.

If you want to see a clear example on this, look on my generals tank modeling tutorial. I wrote that waaaay back in 2002, way before I joined DS. That leopard is a terrible model and I'm so tempted to re-write the tutorial again just go get rid of the leopard or make it look better.
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#11 User is offline   VertexWalker 

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Posted 30 November 2010 - 01:33 PM

Hi, I am a 3D modeler who can unwrap and texture well. Been at it for about 8 years.
I can do all that you ask.

Anyone pay attention to this forum anymore? if so, email me.

VertexWalker@gmail.com

This post has been edited by VertexWalker: 30 November 2010 - 01:38 PM

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#12 User is offline   Count von Phoib 

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Posted 30 November 2010 - 01:41 PM

See your email :)
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