Bug Listing For R3 post here any bugs you find in R3
#1
Posted 03 July 2009 - 06:10 PM
As you know R3 is finally here thanks to a massive effort of the blitz team. Please post any normal bugs you find with R3 in this topic. If you have installation issues or critical bugs that prevent you from playing - please post them in the designated topic.
Gr. Harry
#2
Posted 03 July 2009 - 08:44 PM
Axis hummel now has reload bar.
Axis hummel doesnt need to turn to fire, it fires in all directions.
Smoke from artillery causes huge devastation on own units.
Fewer axis planes available, just one pair of each yets, and the new fockewulf.
This post has been edited by DirtyHarryTAT: 03 July 2009 - 08:45 PM
#3
Posted 03 July 2009 - 10:56 PM
The jet upgrade is optional - if you don't want them then don't get them and go with what many in the Luftwaffe wanted - continuing high levels of Me109 and Fw 190 production.
The Hummel is a complete fritz on my part I will patch it now.
#4
Posted 04 July 2009 - 07:58 AM
I have also encountered a strange bug where large numbers of my units will suddenly self destruct. So far I've had it happen on Paris2 and a few other maps (can't remember the names). Nothing in particular seems to set it off, but I have noticed it occuring at times when P 47's are around (dropping their bombs). Not sure if that info is too vague to help, but it's at least worth noting.
I haven't seen any other show stopping bugs.
Korona, does this install have the "auto patch" thing in it? If so, that's great so everyone playing online over hamachi will be on the same page. If not, can you pretty pretty pretty please post any patches on the front page?
#5
Posted 04 July 2009 - 08:20 AM
2. the stug III F has a "MISSING OBJECT: stugIIIf" dialogue box whenever the mouse is pointed at it and i've noticed that the tank doesn't have any tracks, probably the tracks weren't included in the model file.
3. an allied rifle infantry, when attacking a bulldozer, keeps running in his position then would suddenly fire his gun and repeats this cycle
4. when a t34 fires its cannon, its barrel moves forward instead of moving backward
when playing fight like russians map in skirmish mode, a sound error happens, the game would stop and when you press enter (the only key you can press as other keys would do nothing) it would return you to desktop
This post has been edited by Comrade General: 05 July 2009 - 12:30 AM
#6
Posted 04 July 2009 - 09:23 AM
- The soviet I-16 shortcut at the side of the screen has missing controlbarname
- Stug3f missing name when i hover the mouse on it
- Sturmtiger does not unlock with rocket science1, i had to get 2 levels of heavy as well, don't know if it was intended the manual says rocket1 as requirement
- just minor bugs: in the skirmish screen the armies have missing tooltips, and at the map selection screen it says beat this map against a "brutal" enemy instead of hard (not a big deal)
#7
Posted 04 July 2009 - 03:06 PM
#8
Posted 04 July 2009 - 05:59 PM
Will do, but I'm almost certain that's not it, can it happen when other units are shooting at one unit? I've had this happen as the Russians and the Allies, and I could *maybe* see it happening with AA units as the Allies, but when it happened as the Soviets I didn't even have AA out anywhere. (Could it happen with bofors?).
I'll take a look at it. It seems very sporadic, but it sucks when it happens (losing $10,000 of stuff sucks a lot).
#9
Posted 04 July 2009 - 06:55 PM
#10
Posted 04 July 2009 - 08:19 PM
#11
Posted 04 July 2009 - 09:55 PM
As for the blowing up stuff, seemed to happen also when i fired smoke from artillery.
#12
Posted 05 July 2009 - 10:46 AM
Gr. Harry
#13
Posted 05 July 2009 - 06:42 PM
#14
Posted 07 July 2009 - 02:09 AM
Eventually all the technology will unlock. This probably is intentional, but I'm just noting it. (I think it limits strategy if you're playing a long game, but this isn't the place to discuss it, I'm just writing on the off chance it's a bug).
#15
Posted 07 July 2009 - 04:59 AM
The second bug I noticed was that my dozer couldn't pick up on the money crates from ally supply. It just kind of pushed it around. I didn't check if any other unit could though so I'll get back to you on this one.
#16
Posted 09 July 2009 - 04:39 PM
@ Miller. yeah superweapons have a limited number of id tags and they need to be unique. ZH doesn't have enough spare tags for unique tags on each different aircraft callin so each side "doubles up" on several tags. Since capturing doesn't exist in Blitz I figured this problem could never arise but I guess you found a loophole. All I can say is don't be building stukas as the allies
With crates, you can't pick them up yourself, only ones another player makes. If you take over his units then you can't collect his money crates. I think I will change that though cos it's fairly pointless.
#17
Posted 09 July 2009 - 11:15 PM
Can you give word on whether the full tree unlocking is intentional or not? And is it possible for lend lease to work again if you rebuild Soviet HQ or is that just a coding issue that you can't work around?
#20
Posted 15 July 2009 - 10:39 PM
The Soviets stop after building their heavy factories, the Allies stop after building the magiont turrets and the getting the U.S Intervention
This post has been edited by (2142)Gen.Reaper: 16 July 2009 - 01:14 PM

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