Red Alert 3: Upheaval
Posted 02 March 2010 - 02:33 AM
All eleven buildable Uprising units are now available in Red Alert 3 and work as close as possible to the way they did in Uprising. Also the AI uses the new units! An overview of all contained units is here:
- Cryo Legionnaire
- Future Tank X-1
- Harbinger Gunship
- Pacifier FAV
- Archer Maiden
- Steel Ronin
- Mortar Cycle
You can get the download source code and some other pictures of the mod on its ModDB profile.
Keep in mind that you need my Red Alert 3 Mod SDK Extra Files to be able to compile the source code.
Also it would be nice if you credit me when using assets or code pieces of the source code.
I don't guarantee that this mod is free of bugs because there is much Uprising code not working in Red Alert 3. If you find one, please report to me. Anyway, I hope you enjoy and have a lot of fun.
Posted 26 March 2010 - 07:04 PM
I didn't replace Yuriko's effects with the ones from Uprising. I added them to the existing original ones and I think it looks quite nice. Also the Allied Health Tent effect from Uprising has been added.
But the major change is that I reduced the download size of the compiled mod from 187 MB to 118 MB by using XAS compression for the wav audio files.
Maybe the next step is adding the Uprising skirmish maps. I will take a look at it.
Posted 12 April 2010 - 11:45 PM
Also I fixed a bug that Giles, Naomi and Zhana didn't build war factories and another one that the Allied health tent was invisible after loading a savegame.
Posted 19 August 2010 - 07:01 PM
In order to make the language pack working I had to change some things on the manifest file of the mod. That's why it is version 1.10. There are no ingame changes compared to version 1.09.