DerelictStudios Forums: Kane's Wrath Mod Sdk - Wrathed Demo - DerelictStudios Forums

Jump to content

Page 1 of 1
  • You cannot start a new topic
  • You cannot reply to this topic

Kane's Wrath Mod Sdk - Wrathed Demo

#1 User is offline   Bibber 

  • Sergeant Major
  • Group: Volcano Citizen
  • Posts: 58
  • Joined: 14-March 07
  • Location:Germany

Posted 14 August 2011 - 04:01 PM

It is mostly done! Lauren decided to release a preliminary version of WrathEd to compile maps. It's features are a bit limited but still very useful (especially to improve loading times and lag on custom maps).
There are however three downsides:

- As Kane's Wrath doesn't support a map stream for custom maps directly you have to do some additional work (a tutorial is in the link below)
- You have to have all terrain textures converted to dds (also in the link below)
- Maps get pretty big as dds compression isn't implemented yet so it saves the terrain texture atlas as A8R8G8B8. (resulting in ~30MB per map)

ModDB Profile
Download
Tutorial
See "WrathEd/Games/Kane's Wrath" folder for available assets.

Mission maps are now fully possible in KW. I made a small video demonstrating mission objectives and weather effects:


0

Share this topic:


Page 1 of 1
  • You cannot start a new topic
  • You cannot reply to this topic

1 User(s) are reading this topic
0 members, 1 guests, 0 anonymous users