so here is a list of big changes;
- limited production facilities
- multi-build tanks
- squad based infantry
and here is a list of problems were having;
- squads are kinda clunky but functional
- the game missmatches in multiplayer as soon as a multi-build tank "splits"
"spiting" is because we had a problem with multi-build tanks getting stuck in the factory, the solution was to have a single tank drive out, then after a few seconds it dies creating 2 - 3 tanks depending. It seems with the addition of squad based infantry, there may be too much information going back and forth, and the multiplayer engine cant keep tabs on all the stuff thats going down at once.
Now because of the huge amount of work it'd take to put in to action just one of these ideas, I'd like community input on which solution we try first. if the first step doesn't work we'll try another and another and so on until it works. As a beta community we've decided that squad based infantry are better than having multi-build tanks. however there may be another solution that just dropping them. If you don't know, multi-build tanks, say T-34, which come in 3's, it builds in the time of 1 T-34 but it costs the amount of 3. So you're just getting 3 tanks faster and with less clicks than building just 1, but at the same cost in money of building 3 single units.
So heres what i propose, A: we just make it so the single units build in 1/3 of the time, because no one uses single build anyways. B: we just drop multi-build altogether C: we just dropped squad based inf altogether. D: we make the multi-build tanks a squad based unit
I prefer option D, making 3 tanks function as a single unit, just seems smarter to me, no one sends out single tanks anyways, and if you wanted to just build 1. All though, squad based units gain rank as a whole, if 1 unit in the squad gets promoted the whole squad does. This may create a balance issue where groups of tanks are suddenly elite. But we can change the characteristics of how they gain rank, making it take 3 times as long, so this shouldn't be a major issue. And I don't believe we'll have to worry about them getting stuck in the factory since you can make them spawn 1 at a time over a period of time.
Also korona, I'm sorry but I'm changing the way squads build, I'm going to make them build 1 at a time like every other unit. waiting 5 minutes for a couple squads is ridiculous not to mention the additional OCL that are needed.
So let me know what you guys think and I'll get to work converting everything and testing it to see if it works or not, thanks guys.