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Unofficial Blitzkrieg 2.5: Naval Units Tweaks Now you can use naval units in Skirmish!

#1 User is offline   Zero_Point 

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Posted 24 November 2003 - 05:00 PM

Here it is! (I hope it's not too big...)

Rather than letting you play with naval units in battle mode, you'll be able to select "Naval War" from the list when you customize your game. Also, please read the included Read Me file for more information.

raminator gave me the go-ahead, updating attachment.

Due to broadband constraints, the patch has been relocated to another server. (right-click, Save target as...)
http://www.freewebs....s/downloads.htm

This post has been edited by Zero_Point: 11 May 2004 - 06:28 PM

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#2 User is offline   Bchill4fr 

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Posted 24 November 2003 - 06:42 PM

looks all koowl and stuff... nice work..but on my pc a lot of fatal error's apear..like when I build a destroyer..:S with the allies.. and then afteer trying to battle with other units a error apeared withno particular reason... do you know why??
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#3 User is offline   Zero_Point 

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Posted 24 November 2003 - 06:50 PM

You'll have to explain more in-depth. I'm pretty sure it is some weapons error (a unit becomes promoted, but the Elite weapon assigned to it doesn't exist), but I can't find it for some reason. Which destroyer did you build? Did a unit become promoted when the game crashed?
Also, there were a few weapons errors before I tweaked my copy the first time, but I got rid of that one. :D Guess I'll have to dive back into the old Blitzkrieg rulesmd.ini and fix it...
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#4 User is offline   DannyHaya 

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Posted 24 November 2003 - 10:32 PM

Thank you Zero, no i can stop posting and start playing, everyone is forgetting
that i started the talking about: engineers, towed artillery, Belgium army and stuff.
Look at the hits, it seems to me that many people are reading it anyways. :D :blink: :D
Oh Zero, and thx's you very much for helping out, with the skirmish navy units!!!!!
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#5 User is offline   Bullet_shrapnel 

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Posted 24 November 2003 - 10:57 PM

engineers: Topic already done by Smurf, spam.
towed artillery: List of units already in forums, semi spam as it can be hard to find.
Belgium army and stuff: Was a big fat waste of time from minute one, definate spam :D
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#6 User is offline   DannyHaya 

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Posted 24 November 2003 - 11:43 PM

Ok, ok i admit, i hated private in front of my name.
I will post a little bit normal from now on.
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#7 User is offline   Bchill4fr 

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Posted 25 November 2003 - 12:23 AM

well zero if I build aallied destroyer the game gets a internal error 3 times I tried and three times a error when I re opened it again it immidiatly failed..:S
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#8 User is offline   DannyHaya 

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Posted 25 November 2003 - 12:39 AM

Thx's big chill for posting this, i tought it was the map i was using,
same thing i had a cruiser & carrier and when i build the destroyer poefffff
internal error.
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#9 User is offline   Zero_Point 

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Posted 25 November 2003 - 12:59 AM

Okay, now I know for sure that it's a destroyer weapon gone AWL. Thanks for the input, I'll have it fixed by tomorrow.
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#10 User is offline   Bchill4fr 

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Posted 25 November 2003 - 01:19 AM

cewl.. like yourdirect work and it looks good till need some bug fixingbut still ..
and really like the AI upgrade..
keep up the good work!!
is there gonna be a uprgrade from the blitzkrieg team itself in the furure or is it stopped since blitzkrieg 2?
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#11 User is offline   Zero_Point 

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Posted 25 November 2003 - 01:21 AM

The Blitz II version 3 beta is in development right now. I've tried it and all I'll tell you is... sw333333333t.....

Also, all those files do is allow the AI to build more power and base defense, and allows you to play Naval War in Skirmish. All the other bugs inherent of the mod are still there. I won't continue to update (except for the Destroyer weapon bug, of course. Chill!) it due to v3's upcoming release date. Oh yeah, it's that different! But, of course, I'll make an "unofficial" tweak pack for it as well, with Phil's permission.
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#12 User is offline   DannyHaya 

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Posted 25 November 2003 - 03:48 PM

Zero_Point what i forgot to say is that i am not able to build a refinery or
a repair pad; Is this normal in naval war. (The enemy AI buils a ref.)
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#13 User is offline   Zero_Point 

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Posted 25 November 2003 - 05:00 PM

? I have no clue. It's possible that they simply don't allow you to use vehicles extensively in Naval War. As for the refinery, hell if I know. The AI always builds way more than just 1 anyway...

And at any rate, I found out why the Destroyer crashes the game. I'll have it updated next week (Thanksgiving break! w00000t!).
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#14 User is offline   DannyHaya 

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Posted 25 November 2003 - 06:38 PM

Ok, thanks man, and have a nice Thanksgiving holiday, we have to wait till X-Miss to have a holiday :(
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#15 User is offline   Bchill4fr 

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Posted 25 November 2003 - 07:05 PM

yup thx nice holiday!!
(ps danny idd de belgen zijn nie de enige;))
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#16 User is offline   Zero_Point 

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Posted 25 November 2003 - 07:23 PM

Well, since I'm in the mood to be a goody-goody today, I'll tell you how to fix it yourselves! How about that?

First, open up rulesmd.ini in Wordpad. Next, search for [DepthCharge]. The first one you find will most likely be a weapon, with Damage=, ROF=, etc. Hit F3, and you should see another. This is a projectile, probably left over from the original YR. Delete this or comment it out (with ; )
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#17 User is offline   DannyHaya 

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Posted 26 November 2003 - 01:03 AM

Thanks Zero, I will try (shiver,,,,,,shiver,,,,,,)
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#18 User is offline   Chrono 

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Posted 26 November 2003 - 01:29 AM

I wonder what will the team think of your 'unofficial' version ...
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#19 User is offline   Smurf Bizkit 

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Posted 26 November 2003 - 02:00 AM

i think its cool...but its really up to rami and phil to decide
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#20 User is offline   Yamato 

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Posted 26 November 2003 - 02:51 AM

i thought that they said yes already
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