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Screenshot Thread V2 here we go again

#1 User is offline   raminator 

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Posted 13 March 2005 - 11:03 PM

this pics are taken from a match between me and phil
they are showing some new buildinggfx

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#2 User is offline   raminator 

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Posted 13 March 2005 - 11:05 PM

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#3 User is offline   raminator 

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Posted 13 March 2005 - 11:07 PM

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#4 User is offline   [DK]PHIL 

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Posted 13 March 2005 - 11:58 PM

And we should just note that I won the first game. biggrin.gif But in the second we had a connection error.
Anyhow, I have a screenshot from the latest version as well, this was just during a skirmish game though; it shows my hard pressed Russian army, after a series of Allied raids.

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This post has been edited by [DK]PHIL: 13 March 2005 - 11:59 PM

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#5 User is offline   Godwin 

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Posted 14 March 2005 - 06:57 AM

nice.... where are the soldiers from?
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#6 User is offline   [DK]PHIL 

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Posted 14 March 2005 - 11:04 AM

We modelled them, like all the other graphics. The civilian buildings are the only which we took from another game, Generals.

This post has been edited by [DK]PHIL: 14 March 2005 - 11:05 AM

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#7 User is offline   raminator 

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Posted 14 March 2005 - 12:54 PM

don´t say "we"
it was laotze die fotze wink.gif who did them, wasn´t he?
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#8 User is offline   [DK]PHIL 

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Posted 14 March 2005 - 04:52 PM

Yes Lao Tze did the infantry, which btw is an outstanding work. When I say we I mean that the graphics in the game is made by the team, and is not something we have taken from elsewhere.

Anyhow, I was playing another game, on the Italian Collision map, and I had this squad of Stug III's parked in the city, holding their ground well considering the odds. The odds being 3 Stugs against 6-8 Shermans, they [The Shermans] came in a line though, which made them an easy prey. However, as you can see, the Stugs didn't make it, but one of them became elite just before the remaining Shermans took it off days. Made me think of Stalingrad, last man standing.

Notice the smoke and flames on the ground, everywhere you see a little flame with smoke comming from it, there has been a tank which was destroyed.

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This post has been edited by [DK]PHIL: 14 March 2005 - 04:55 PM

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#9 User is offline   raminator 

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Posted 14 March 2005 - 10:31 PM

ok...here again some screens of games between phil an me

burn that cow

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#10 User is offline   raminator 

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Posted 14 March 2005 - 10:33 PM

me defending my base against phili

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#11 User is offline   raminator 

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Posted 14 March 2005 - 10:34 PM

and finally a screen from the map "Italian Collision"

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#12 User is offline   [DK]PHIL 

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Posted 14 March 2005 - 10:55 PM

...Raminator losing his army....

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#13 User is offline   MadHQ 

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Posted 15 March 2005 - 02:01 AM

WOW! That’s some very sexy! SEXY! Stuff you have there! I can’t wait tell you guys release this version.

The vxls look better.

And the infantry are nice! How long ago did Lao tze make those?

And that terrain you add looks nice too.
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#14 User is offline   semagae 

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Posted 17 March 2005 - 01:20 AM

great job blink.gif *forgets to breath and passes out*
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#15 User is offline   Mig Eater 

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Posted 17 March 2005 - 07:41 PM

Looking much better, I can see a few probs with the new terrain but you probably know about them already & just haven’t got round to doing/fixing them.

PS: when did you add the flames & smoke to destroyed tanks? I added that to D-day about a month ago tongue.gif (looks completely different tho)
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#16 User is offline   [DK]PHIL 

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Posted 17 March 2005 - 08:02 PM

A long time ago actually, like last summer, if you look on the ModDB there're some screenshots where I commented on the same thing.
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#17 User is offline   Mig Eater 

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Posted 17 March 2005 - 08:49 PM

How did you code it if you don’t mind me asking? huh.gif I’m just curious as it took me a while to get it working.
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#18 User is offline   Godwin 

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Posted 17 March 2005 - 09:19 PM

what destroyed tanks? and are we speaking of the same code that used the spawn infantry logic? cos AR2 removed that, like... a helluva long time ago

This post has been edited by Godwin: 17 March 2005 - 09:19 PM

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#19 User is offline   Mig Eater 

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Posted 17 March 2005 - 09:33 PM

No we are not talking about that...
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#20 User is offline   [DK]PHIL 

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Posted 17 March 2005 - 09:48 PM

It's quite simple really, I gave the vehicles a deathweapon which essentially work like a flame weapon.
I got the idea when coding the Churchills flamethrower, as it leaves a little flame on the targeted area; I then thought it could be neat if destroyed vehicles did the same.
Anyhow, the deathweapon simply has a particle system attached to it, and a flame animation.

You did it differently?

This post has been edited by [DK]PHIL: 17 March 2005 - 09:49 PM

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