Tutorials
More Tutorials.
killakanz's Tutorial for C&C3 Vehicles
Hello all. To start off I'd like to thank everyone for the amazing support and feedback over the years about the original tank tutorials. Sorry I haven't written any more for such a long time, but real life kinda took over. Also this new one for C&C3 turned up a bit later than planned, but I couldn't work on figuring this stuff out while I was in Iraq!
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[center][IMG]http://i42.tinypic.com/2lu4bau.png[/IMG][/center]
[b][color=red][url=http://www.moddb.com/mods/cnc-fallout/downloads/cnc-fallout-public-beta-v01]This is it.[/url][/color][/b]
After over four years and many thousands of hours of work, finally. It is my profound pleasure to announce that [b]the first publically-released iteration of CNC Fallout is avalable to the public[/b] - Public Beta v0.1!
[b][url=http://www.moddb.com/mods/cnc-fallout/downloads/cnc-fallout-public-beta-v01]Download CNC Fallout Public Beta v0.1 now![/url][/b]
For almost a decade since its original conception in 2003 for Generals; I have imagined, designed, and meticulously built this mod.
I hope that you enjoy playing my creation as much as I enjoyed crafting it.
Henford
It is mostly done! Lauren decided to release a preliminary version of WrathEd to compile maps. It's features are a bit limited but still very useful (especially to improve loading times and lag on custom maps).
There are however three downsides:
- As Kane's Wrath doesn't support a map stream for custom maps directly you have to do some additional work (a tutorial is in the link below)
- You have to have all terrain textures converted to dds (also in the link below)
- Maps get pretty big as dds compression isn't implemented yet so it saves the terrain texture atlas as A8R8G8B8. (resulting in ~30MB per map)
[url=http://www.moddb.com/mods/kanes-wrath-mod-sdk]ModDB Profile[/url]
[url=http://thundermods.net/index.php?page=downloads&action=view&id=93]Download[/url]
[url=http://thundermods.net/index.php?page=content&id=92]Tutorial[/url]
See 'WrathEd/Games/Kane's Wrath' folder for available assets.
Mission maps are now fully possible in KW. I made a small video demonstrating mission objectives and weather effects:
[youtube]http://www.youtube.com/watch?v=y4ZU_HF13X0[/youtube]
[IMG]http://i1044.photobucket.com/albums/b445/CNCFallout/jobsposter.jpg[/IMG]
[b]Got mapping skills? CNC Fallout wants you on the team![/b]
As faction production wraps up and playtesting begins for the CNC Fallout Public Beta 1.0, the development cycle of mod enters the penultimate phase - getting custom maps created and implemented. [b]An opportunity has opened up for skilled mappers to work alongside the CNC Fallout team in mapping for the mod.[/b]
Applicants must be experienced with C&C3 Worldbuilder, including the use of custom art and textures in map creation; and should send me an examples of their work. Those who I choose to join the team will have [b]full access to the CNC Fallout Alpha[/b] for map assets and playtesting.
Send me a PM to apply, or email at cncfallout@hotmail.com
Henford
CNC Fallout Mod Leader
http://www.moddb.com/mods/cnc-fallout
Hello to everybody, I've never been a modder before, however having in the pocket some CG-graphics experience and a big idea, a while ago I begun constructing a mod, that will, by my hopes, say something new in the ocean of RTS games\mods:
The storyline tells about about an alternated timeline, where the Cold War has ended in 1995 with massive victory not by the communists, not by the liberals, but by the revived and popular once again nationalist ideology. Th USA and USSR are no more. However the former Warsaw Pact hasn't vanished without traces: the now-independent Ukraine and Belorus with means of force have overthrown the weak and falling governments of Easter Europe, uniting the second European Union - the Intermarum (or Mezhdumorie in local language, meaning 'The Land between the Seas').
The nationalistic West and the Slavic East lived together in a strained peace, until it became clear that the their common neighbor - Russia, may collapse. And that the natural resources of Europe are about to be depleted. What's more worse - Intermarum increased the agony by isolating the EU from any resource external resource supply. More tensions came when satellites have shown that Intermarum is building ten times more airfields than they need for maintaining their rusty old aircraft. This can show only one thing - that a third, unknown yet power is going to use Intermarum as an invasion platform to Europe.
The Western Europe will wait no longer. The apparently dangerous regime of Kovalenko must fall under the threads of Panzer battalions.
[img]http://i54.tinypic.com/2130xgw.jpg[/img]
Some renders, if you'd like:
[img]http://i51.tinypic.com/28jzjtk.jpg[/img]
[img]http://i55.tinypic.com/2i7n1j9.jpg[/img]
[img]http://img830.imageshack.us/img830/3226/btr4.jpg[/img]
Comments, opinions, critics, 'wtf's' will be most valued

Proposal of help - even more.
Thanks everybody for attention!
Hey there,
well, here is a new version of my C&C Asset Extractor. You can extract asset files for use with the 'Merge assets' option in my SDK extra files and you can extract sources like models, textures and sounds/music. So, source extraction is supported for the following asset types: AudioFile, AudioFileMP3Passthrough, OnDemandTexture, PathMusicTrack, Texture, W3DAnimation, W3DCollisionBox, W3DContainer, W3DHierarchy, W3DMesh.
Supported games are: Tiberium Wars, Kanes Wrath, Red Alert 3, Red Alert 3 Uprising, Tiberian Twilight
[url=http://media.moddb.com/images/downloads/1/27/26554/cnc_assetextractor.png][img]http://media.moddb.com/cache/images/downloads/1/27/26554/crop_120x90/cnc_assetextractor.png[/img][/url]
You can download the program here:
[url=http://bibber.bplaced.net/index.php?action=download&id=20][b]C&C Asset Extractor[/b][/url]
Feel free to contact me if you find bugs/errors or if you just have questions.