Blitzkrieg II Commander's Manual

Gameplay

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Allied Units





Aircraft


Air power is essential to the Allied war effort. The efforts of the RAF and the many ex-patriot fliers who joined them in the Battle of Britian ensured the survival of the British Isles as a fortress of freedom and democracy. This gave the Allies a base from which to build up their forces and eventually to launch their invasion of France four years later. Air power was used in place of ground forces to launch devastating strategic attacks against enemy production centres. The overwhelming production of high quality fighters helped the Allies to gain air superiourity giving them the ability to use air support to assist their ground forces in France. The impact of these attacks can be seen as soon as the Germans began trying to move out of Normandy, with the near total destruction of their war machines in the Falaise pocket. Many soliders returned to Germany with only what they were carrying.





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Hawker Hurricane

Tech:

Start

Cost:

1170 (operate in pairs)

Rebate On Map Exit:

1053

Recharge Time:

8 mins 8 secs

Endurance:

4 mins 30 secs

Health:

230

Firepower:

6 (anti-air, rapid fire)

Inbound Speed:

264

Maximum Reserve Wings:

1 (2 aircraft)

The Hawker Hurricane is a first generation monoplane fighter built in the late 1930s to update the RAFs fighter wing under the fighters first policy bolstering the RAFs defensive capability at the expense of offensive bombers. The Hurricane is a good aircraft but operates in the shadow of the superiour Spitfire. Nevertheless they should not be underestimated as an effective fighter. They are capable of holding their own against enemy fighters, and shredding enemy bombers with their eight machineguns.



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Supermarine Spitfire

Tech:

Level 1

Cost:

1440 (operate in pairs)

Rebate On Map Exit:

1296

Recharge Time:

5 mins 1 sec

Endurance:

4 mins 24 secs

Health:

390

Firepower:

6 (anti-air, rapid fire)

Inbound Speed:

290

Maximum Reserve Wings:

1 (2 aircraft)

The Spitfire is an iconic fighter, equipped with the same eight machineguns as the Hurricane but far faster and more agile. It is well suited to take on enemy fighters with its superiour handling and ability to evade destructon. A common RAF tactic is for the Spitfires to engage enemy fighters while the Hurricanes go after their bombers.



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Supermarine Spitfire VC

Tech:

Level 3

Cost:

1500 (operate in pairs)

Rebate On Map Exit:

1350

Recharge Time:

5 mins 1 sec

Endurance:

4 mins 18 secs

Health:

470

Firepower:

14 (anti-air, rapid fire)

Inbound Speed:

330

Maximum Reserve Wings:

3 (6 aircraft)

The Spitfire VC is a significant improvment over the early models. The addition of a Rolls Royce supercharged Merlin dramatically boosts the performance while new Hispano cannons replace the machineguns. The better flight characteristics and more deadly armament makes for a much more powerful aircraft, able to counter the threat from new generations of enemy fighters.



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Curtis P-40

Tech:

US Intervention

Cost:

800 (operate in pairs)

Rebate On Map Exit:

720

Recharge Time:

5 mins 28 sec

Endurance:

4 mins 42 secs

Health:

270

Firepower:

9 (anti-air, rapid fire)

Inbound Speed:

290

Maximum Reserve Wings:

2 (4 aircraft)

The P-40 is a cheap fighter able to be mass produced in great numbers. The low cost belies its great performance, with good handling and excellent offensive firepower. When operating in tandem with Spitfires the P-40s can take over the role of the Hurricanes, attacking enemy bombers while the Spitfires occupy their fighters.



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P-51 Mustang

Tech:

US Intervention, Level 5

Cost:

910 (operate in pairs)

Rebate On Map Exit:

819

Recharge Time:

5 mins 28 sec

Endurance:

5 mins

Health:

430

Firepower:

11 (anti-air, rapid fire)

Inbound Speed:

351

Maximum Reserve Wings:

3 (6 aircraft)

The P-51 Mustang is one of the best aircraft of the war, 'the Cadillac of the skies'. Powered by Packard's supercharged version of the Rolls Royce Merlin, the Mustang is one of the fastest and most agile planes in existence. It is equipped with six Browning machineguns rounding off a deadly aircraft. Simplified mass production by General Motors and a new advanced pilot training programme makes it possible to field many of these aircraft at once at a low cost.



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P-47 Thunderbolt

Tech:

US Intervention

Cost:

1500

Rebate On Map Exit:

1350

Recharge Time:

50 sec

Health:

250

Payload:

6 HE bombs (200 damage)

Payload Upgraded:

10 HVA Rockets (1000 damage)

Inbound Speed:

351

Maximum Reserve Strikes:

4

The P-47 Thunderbolt is a fighter bomber able to fly at great speeds and engage ground targets with its bombs. These are light 150lb devices which do terrible damage to unarmoured targets but have difficulty penetrating thick armour plate. To overcome this shortcoming the P-47 can be upgraded to carry the high veloicty air-launched rockets (HVAR) also known as the 'Holy Moses'. These massive warheads are capable of dealing massive damage to even the heaviest of enemy tanks and turn the P-47 into a very powerful tank buster.



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de Havilland Mosquito

Tech:

Level 2

Cost:

2000

Rebate On Map Exit:

1800

Recharge Time:

1 min 30 secs

Health:

300

Payload:

12 HE bombs (300 damage)

Payload Upgraded:

1 Blockbuster (6200 damage)

Inbound Speed:

180

Maximum Reserve Strikes:

1

The de Havilland Mosquito is a fast light bomber made from plentiful plywood. Its cheap construction and high top speed make it very light and fast and nearly impossible to intercept. The Mosquito carries twelve light bombs it can use to cripple enemy positions and blast appart enemy tanks. Late in the war a new type of massive concussion bomb was developed and the Mosquitos can be upgraded to carry these huge 4000lb Blockbusters. Their huge destructive power can wipe out whole squadrons of enemy tanks or level defensive lines.



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B-25 Mitchell

Tech:

US Intervention

Cost:

3050 (operate in threes)

Rebate On Map Exit:

2730

Recharge Time:

1 min 26 secs

Health:

100 (high flying)

Payload:

Strategic (disables target zone)

Inbound Speed:

72

Maximum Reserve Strikes:

1 (3 aircraft)

The B-25 is a medium bomber designed to attack strategic assets. Its bombs do strategic damage, crippling the target zone and immobilising it. Until it recovers from the impact, anything caught inside will be rendered inoperable. These bombers are a great way to totally immobilise enemy production by targetting their factories, or stunning an enemy force as a prelude to a ground offensive.



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B-17 Flying Fortress

Tech:

US Intervention, Level 3

Cost:

5000 (operate in fours)

Rebate On Map Exit:

4500

Recharge Time:

1 min 14 secs

Health:

220 (high flying)

Payload:

Strategic (disables target zone)

Inbound Speed:

72

Maximum Reserve Strikes:

Level 3: 1 (4 aircraft)/ Air Tech 3: 2 (8 aircraft)

The B-17 is a heavy bomber designed to attack strategic assets. It is called the flying fortress because it bristles with gun turrets. These give it cover from enemy fighters, making it a hazardous target to engage, epecially when escorted by fighters. Its bombs do strategic damage, crippling the target zone and immobilising it. Anything caught inside the target zone will be rendered inoperable until it recovers from the shock of the bombardment. These bombers are a great way to totally immobilise enemy production by targetting their factories, or stunning an enemy force as a prelude to a ground offensive. Their impact can be stepped up later in the war with twice the number of raids at any one time. A series of rolling waves can be used to utterly supress the enemy production plants, leaving them without any means to build new tanks and thus unable to continue fighting.



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Avro Lancaster

Tech:

Level 2

Cost:

4450 (operate in fours)

Rebate On Map Exit:

4005

Recharge Time:

1 min 40 secs

Health:

200 (high flying)

Payload:

Strategic (disables target zone)

Payload Alternative:

Tallboy Bomb (Huge Explosion - total destruction) (10000 cost)

Inbound Speed:

72

Maximum Reserve Strikes:

Level 3: 1 (4 aircraft)

The Lancaster is a heavy bomber designed to attack strategic assets. They were designed out of desperation as a way to strike at enemy strategic assets such as production facilities when doing so with land forces would be impractical. They are able to devastate their target zone with strategic level destruction, causing a paralysis on the tactical level, shutting down vehicles and production plants. By targetting enemy factories it is possible to cripple their war effort draining them psycologically and in the long term rendering them unable to fight.

Towards the end of the war the Tallboy earthquake bombs were developed. These massive bombs are able to annihilate their target zone, smashing deep into the ground and then detonating to cause a massive seismic shockwave. This blast causes total destruction of the target zone, leveling even reinforced command bunkers.



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Hamilcar Glider

Tech:

Air Level 3

Health:

450

Payload:

1 Locust Tank

Inbound Speed:

70

Maximum Reserve Strikes:

Level 3: 1 (3 gliders)

The Hamilcar is the delivery vehicle for the airborne light tank, the M22 Locust. It is towed to its target zome by a Lancaster bomber before being released to glide gracefully to the ground. Once it lands it is essentially useless and will be discarded. It is unlikely to survive the landing in a usable state anyway and they are so cheap to make that salvage isn't really necessary.



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Douglass DC-3

Tech:

Air Level 3

Cost:

1950 (operate in threes)

Rebate On Map Exit:

1750

Health:

200 (high flying)

Payload:

10 SAS Commandos

Inbound Speed:

72

Maximum Reserve Strikes:

Level 3: 1 (3 aircraft)

DC3s are a mass produced workhorse. As an air transport they are able to deliver supplies, key personel and perform all manner of other vital military tasks, but for the frontline commander their most striking role is as a transport for paratroopers. The DC3 is able to carry a squad of these elite troops anywhere on the battlefield, allowing them to bypass concentrations of enemy troops and strike their economy or other vital targets in the vulnerable rear. Even better, they can force troops to be redeployed from the front lines or from reserves to tackle their presence making the job of assault troops easier.



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B-29 Stratofortress

Tech:

Level 2

Prerequisites:

Nuclear Technology 1 - 6 (25000 per technology - 150000 total)

Cost:

50000 (per strike)

Recharge Time:

1 min 40 secs

Health:

(extreeme altitude - unattackable)

Payload:

Little Boy Bomb (total destruction within blast radius of 1400)

Inbound Speed:

155

Maximum Reserve Strikes:

unlimited

The B-29 Stratofortress is a new breed of bombers able to fly in the upper atmosphere far beyond the range of enemy aircraft of FlaK guns. It ensures the successful delivery of the atomic bomb - a war-ending weapon. The pure destructive power of the atomic bomb is unparalleled and causes total destruction within the enormous blast zone. A couple of bombs is a war ending asset, wiping out enemy bases and whole armies in a single strike.