Gameplay
Armoured Warfare
Penetration System
Blitzkrieg has a new system for tank warfare. Firing an armour piercing round came down to many factors including the raw
power of the gun, gunner skill and a large amount of luck. In Blitz every shot has a percentage chance of one of five things
happening:
Miss/Deflection:
Either the shot dinks harmlessly off the armour, strikes something unimportant or simply fails to hit the target.
Light hit:
The round hits lightly against something of minor importance - the round does half its base damage.
Penetrating hit:
The round penetrates the armour and deals its normal damage to the target vehicle.
Larger vehicles can absorb some rounds while small vehicles will probably be badly damaged or destroyed by this type of hit.
Critical hit:
Through luck or skill the gunner has hit the tank in a vulnerable spot, piercing the armour and causing
terrible damage to the target. These hits do twice the normal damage.
Knockout hit:
The round fails to penetrate the armour but instead the power of the blow knocks out the crew, jams the turret
ring, damaged a tread or in some other way temporarily incapacitates the target. The target will be out of action until the repairs are
made. Since even low caliber rounds can knock out enemy vehicles, focused fire from lots of light guns can be a viable way to counter
heavy armour.
Armour System
Blitzkrieg tanks have various sizes of weapons and a wide variety of armour types. The cannons have different firepower
ratings which is the amount of base damage they do, but they also have been grouped into three categories based on their
raw penetration ability. These are reffered to as Light, Medium and Heavy. This rating combined with the armour rating
of the target affects how much of the raw firepower is taken from the tanks hitpoints when it is hit by a gun.
Armour falls into various types. The six basic grades are as follows:
Light:
This is the "armour" of trucks and other light vehicles. It isn't really armour at all, but just represents
the metal doors and engine block that gives limited protection for the driver from small arms fire.
Light-Medium:
This is the armour type found on early war tanks. It is basically in the 10-30mm range able to resist
the fire power from light anti tank guns but not much more.
Medium:
Medium armour is significantly stronger than light-medium. It is the first generation of armour built
specifically to resist the early war anti-tank guns.
Medium-Heavy:
This armour type is only used on the Panther and Comet. It gives great protection against the weapons on other
medium tanks, even in the late war.
Heavy:
Heavy armour represents the overloaded armour of the early war monster tanks like the Char 2C and the huge plates on
late war tanks like the IS-2 and Tiger series. It is very resistent to enemy guns and basically needs guns with heavy penetration to deal
it signficiant damage.
Super-Heavy:
This armour type is only for the experimental weapons at the end of the war, the Maus and the Tortoise. As well
as great resistance to all types of anti-tank gun the armour type also makes them immune to being disabled, so these juggernauts can keep
rolling until they are utterly destroyed.
As well as these basic types there are some vehicles that have extra features:
Open Topped:
Vehicles such as the Allied M18 Hellcat have open tops. While they have same resistences as light-medium armoured
tanks when facing incomming fire on a flat trajectory, they have extra vulnerability to explosives and grenades from SMG troops.
Schurtzen:
Schurtzen ere armoured skirts put on the side of tanks to protect their treads from anti-tank rifles and their hulls
rom HEAT rounds such as those found on bazookas. These tanks have the same normal resistences as medium armoured tanks but they are immune t
o anti-tank rifles and gain extra resistence to rockets.