IGNORE_DOCKING_BONES CONSERVATIVE_BUILDING DEMOTRAP EMP_HARDENED TECH_BASE_DEFENSE CANNOT_RETALIATE REJECT_UNMANNED NO_SELECT AIRCRAFT_CARRIER FS_AIRFIELD FS_WARFACTORY FS_BARRACKS FS_ADVANCED_TECH OPTIMIZED_TREE PROP BLAST_CRATER FS_INTERNET_CENTER FS_FAKEBOOBY_TRAP REVEALS_ENEMY_PATHS ARMOR_SALVAGER MONEY_HACKER FS_STRATEGY_CENTER FS_SUPPLY_CENTER FS_BLACK_MARKET FS_SUPERWEAPON FS_SUPPLY_DROPZONE CLIFF_JUMPER DONT_AUTO_CRUSH_INFANTRY IGNORES_SELECT_ALL HERO INERT DISGUISER REVEAL_TO_ALL SUPPLY_SOURCE CANNOT_BUILD_NEAR_SUPPLIES SPAWNS_ARE_THE_WEAPONS SHOW_PORTRAIT_WHEN_CONTROLLED HULK IMMUNE_TO_CAPTURE BOAT GARRISONABLE_UNTIL_DESTROYED PARACHUTE SUPPLY_SOURCE_ON_PREVIEW CLICK_THROUGH BALLISTIC_MISSILE CAN_SEE_THROUGH_STRUCTURE DRONE PRODUCED_AT_HELIPAD POWERED TECH_BUILDING AUTO_RALLYPOINT FORCEATTACKABLE LOW_OVERLAPPABLE AIRCRAFT_PATH_AROUND FS_TECHNOLOGY FS_BASE_DEFENSE FS_FACTORY FS_POWER DEFENSIVE_WALL WALK_ON_TOP_OF_WALL ATTACK_NEEDS_LINE_OF_SIGHT ALWAYS_SELECTABLE PORTABLE_STRUCTURE CLEANUP_HAZARD MINE UNATTACKABLE ALWAYS_VISIBLE SMALL_MISSILE CLEARED_BY_BUILD CAPTURABLE CRATE IGNORED_IN_GUI MOB_NEXUS CAN_BE_REPULSED PARACHUTABLE CAN_RAPPEL NO_HEAL_ICON SCORE_DESTROY SCORE_CREATE SCORE REBUILD_HOLE MP_COUNT_FOR_VICTORY DRAWABLE_ONLY CASH_GENERATOR STEALTH_GARRISON HEAL_PAD REPAIR_PAD NO_COLLIDE WAVE_EFFECT WAVEGUIDE NO_GARRISON PRELOAD PROJECTILE BRIDGE_TOWER LANDMARK_BRIDGE BRIDGE TRANSPORT WEAPON_SALVAGER SALVAGER LINEBUILD COMMANDCENTER HARVESTER DOZER HUGE_VEHICLE AIRCRAFT VEHICLE INFANTRY STRUCTURE SHRUBBERY CAN_CAST_REFLECTIONS STICK_TO_TERRAIN_SLOPE CAN_ATTACK IMMOBILE SELECTABLE OBSTACLE