I think its very unique how air power is deployed in this game. Unfortunatly, that might be hard for the ai to use, maybe even uncodeable.
There are also a couple other things i would like to mention, that maybe could be fixed?
1. During skirmish games vs ai(becuz there are not a lot of people online, and the official lobbies are ALWAYS full), we start off with a standing army, while the ai does not, making the early game unfair. Is there a way to give the ai a starting army, so it can at least be a fair game?
2. Sometimes, when the Stuka attacks, the bomb never goes off, especially when i'm targetting infantry and structures.
3. Bombers are quite weak in this game, and when I send a bomber fleet against the enemy in multiplayer matchups, a huge alarm rings and they quickly dispatches planes to deal with my bombers. The machine guns on the actual bombers are also extremly ineffective at repelling attacking planes, in fact, I think they are just there for decoration. Planes then shoot down the bombers, extremly quickly, and proceed to dogfight my escorts. In RL, the B-17 is bristling with machine guns, but ingame, it only has 2, and they do absolutly nothing. I think that that might be a bug or an imbalance, because my bombers are extremly expensive (especially b-17s $20 000!!), vulnerable, and inaccurate too (most of the time, they drop their bombs before they reach the target, so some of the targettted factories are not disabled)
4. Sherman Calliopes when aimed at a target, relatively far away, would start shooting their rockets right away, then move closer to the target until it is within range of their guns. Anyone else noticed that?