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***Warning this post will soon be outdated, and links might not work anymore and info might be incorrect (march 2014)***


<i><b>LATEST BUILD: R3</b></i>


<a href="http://www.derelictstudios.net/downloads/download.php?file=6" target="_blank">Release Candidate R3 Full Installer</a> (~700 mb)

<i>if you have previous versions of blitz or other mods installed, uninstall them, uninstall zh, reinstall zh + 1.04 patch, then install the R3 main file, then patch it with patches that will be available below</i>


<a href="http://www.moddb.com/mods/the-finest-hour/downloads/blitz-ii-release-30" target="_blank">Moddb mirror for R3</a>



<i><b>PATCHES: R3.01</b></i>

<a href="http://www.moddb.com/mods/the-finest-hour/downloads/blitz-ii-patch-30-3011" target="_blank">http://www.moddb.com/mods/the-finest-hour/...i-patch-30-3011</a>

<i>If you get an error installing the latest patch, uninstall the beta, reinstall it, then patch it.</i>




<i><b>LATEST BUILD for the MAC: R3</b></i>


The latest Mac version is available here: <a href="http://www.derelictstudios.net/downloads/download.php?file=11" target="_blank">R3 for the Mac</a>.

Or here: <a href="http://www.superkevstudios.com/cc/" target="_blank">Super Kev's mod site</a>.



A Readme detailing this version can be found <a href="http://www.derelictstudios.net/forums/index.php?s=&showtopic=177029&view=findpost&p=344022" target="_blank">here</a>.





<a href="http://www.derelictstudios.net/users/korona/BlitzIIManual/BlitzIIManualMainTemplate.php?page=FrontPage&sect=RootMenu&subsect=none" target="_blank">

Here is the link to the manual:

<img src="http://www.derelictstudios.net/blitz2/images/tonic/BlitzII-banner-03.jpg" border="0" class="linked-image" /></a>






And here is a link to Hamachi which you will need to play online since the gamespy servers do not seem to work with many people's games any more - see multiplayer guide on how to use it:<a href="http://hamachi.en.softonic.com/" target="_blank">

<img src="http://www.derelictstudios.net/users/korona/B2R3/hamachilogo.jpg" border="0" class="linked-image" /></a>



<b><i>Message to all players:</i></b>


To all new players - welcome! Please keep us up to date with your thoughts and findings about blitz, post frequently to the <i>support forums</i> all the bugs you find, requests you have and gameplay issues. Read the <i>news topic</i> for all the latests blitz2 news. Get connected with other players by signing up to the <i>active player</i> list with your xfire info.


<a href="http://www.xfire.com" target="_blank"><img src="http://media.xfire.com/content/store/xf_xfire_logo.jpg" border="0" class="linked-image" /></a>




<b><i>About RELEASE CANDIDATE R3</i></b>

<i>by Korona</i>


A huge number of people have contributed to this mod over its long life some of them need a really special mention.


Firstly thank you to Neo who has done so much work for the mod and whose unwavering enthusiasm kept me interested and committed.


Secondly a big thank you to Flyby. His efforts since the start of the mod are responsible for so many of the cool code tweaks that are in the final game. His willingness to share ideas meant for his own projects gave us many things we adapted and incorporated into the final mod. He is also responsible for some of the coolest models in the game. Thank you so much!


Another guy who needs a huge huge thank you is Topknot. I have no idea if he is ever likely to read this since he went AWOL and has never been seen since, but THANK YOU! Our model dump has a huge number of unfinished models, but so many of them were fixed up and UV mapped by Topknot. He saved me months of work by fixing these things up and raised the bar of quality. Even if he never hears of it, his work is hugely appreciated.


Thank you to Killakanz, some of our best models are his creations and he allowed us to shamelessly pillage his side-project for our own nefarious ends.


Many thanks to Logan for sharing his huge wealth of expertise and helping to create our weapon tables. These formed the basis of our unit stats and his attention to detail helped to create the anomaly of a historically accurate AND fun mod!


A massive thanks to our Beta team, especially the 'old guard' who were committed to the mod even through the bleakest of times. The nigh-on fanatical commitment to this mod kept it going and alive, while the two years of beta testing and refinement has helped to refine it into one of the sharpest and most fluid RTS mods I have seen.



The former mod leaders and team all need to give themselves a huge pat on the back. While the team carrying the batton the final leg has been pretty small, the team past and present was vast. As I mentioned, many of the models that were part-done or half-done were completed and finally made it into the mod. Building something of this scale from scratch would have been daunting as hell, but having such a huge art pool to draw on saved countless hours and helped bring the release 3 to completion now rather than in 2012! Maybe 'ex' team members are anything but with people still contributing and working on things, just not in a full-time capacity.



Finally thank you to everyone who plays and loves the mod, it would have been very hard to make it this far if we thought no one would want to play Blitz when it was done.

Edited by DirtyHarry

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Patch r3.01 is up :)


patch: R3.01



by Korona




* Hummel weapon

* Smokescreen issues




* Tech tree adjusted to smooth technology acquisition across the time line rather than having to wait until 1945 for a huge dump of points...

* Maps edited and updated, broken maps deleted

* Updated Reichstag skin

* Germans start with 3 factories

* Soviet Factory costs reduced to 10000 each

* Unit build times updated to be more historical -


1. T-34s build faster

2. Is2, 3 and Isu152 build a little slower

3. Late game Pz3s build slower, late game Pz4s and Pz5s build faster

4. Somua, R-35 and Crusader IIs build slower



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New patch comming *soon*.


The patch will among other issues adres the lag issue. For some older pcs blitz runs quite slowly due to its high volume of units in most mp matches.


Our great comrade Korona is working to fix this, atm we are testing a beta patch which significantly lowers polygon count on units, lowering them by 25-50% and in some cases 800%.


This patch is available upon request from me, DirtyHarry, and only available to the current active players via the blitz hamachi lobbies.



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